Movement

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Contents

Move To Point

"Move To Point" permits movement to a specific X, Y, Z coordinate within a certain precision (that is, within so many yards of the point). Movement is possible in any MovementDirection.

Move For Time

"Move For Time" permits movement in any MovementDirection for a period of (int) seconds. Once the time limit has been reached, movement will stop.

  • Consideration: Change (int) seconds to (double) milliseconds for more precise movement timing.

Stop Movement

"Stop Movement" stops the character from moving and facing.

Alternate Route Determination

In cases where paths to a given point are obstructed or a slope is impassable, alternate route determination evaluates several potential paths to a new point to avoid the obstruction. This determination occurs before movement to a point (see "Move To Point") begins.

Are We Stuck?

In rare cases a character may become stuck on an obstacle, we determine this condition if:

  • We are in motion
  • Our distance from our previous point has not change greater than 2 yards in the last 2 seconds

Several measures are taken to "un-stuck" himself:

  • Jumping in Forward, Backward, Left, and Right directions
  • Backup for one second, turn left, move forward for one second, turn right, move forward one second (if necessary)
  • Backup for one second, turn right, move forward for one second, turn left, move forward one second (if necessary)

Are We Falling?

As per Junior's suggestion, if Me.Altitude > 0.5, we are falling.

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